04/02/2015, 02:36 PM
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Cytat:Build (31/01/15 v1) In testing
2 LUTEGO - OOVEE
Hi there, Off-roaders!
The latest build was received Friday and has been in final stage of testing before release. Once a build is received, whether we are told that is it tested, further tests are carried out to ensure a clean update with minimal to no bugs.
A few issues were noted during testing, so they are being rectified prior to release.
Below is the list of what to expect in the update, segregated into the days of completion.
NOTE: This update contains changes to maps that will break saves. This problem has been noted and a fix is being looked into.
Release: Between 2nd Feb - 4th Feb (Release unspecified due to pending feedback)
25/01/15
-all maps improved
-volcano map remade!
-log cart for big MAZ truck
-rotation marker lights instead of old "static red lights"
-honking added (environment reacts properly)
-daytime lighting improved (more variations, transitions within single day)
-mud physics improved: heavy vehicles (e.g. MAZ) extrude terrain faster
-ferns break into chunks
29/01/15
-fireflies added for luminescent flowers
-damage only affects truck behaviour in hardcore mode; damaged behaviour changed
-various UI, gameplay, sound, visual fixes and improvements
30/01/15
-utility cart added for ZIL
-stumps now break into pieces
-new sounds and SFX improvements
04/02/15
Kurt Knispe
Status Update
There were several issues reported after the 1st test round.
Currently Pavel is working on fixes other changes implementation.
As the upcoming update is quite big and covers many game / gameplay areas it is extremely important for us to deliver as polished as possible version of ST.
The next round of tests is scheduled for tomorrow and the day after.
If no Gamebreakers or Showstoppers will be encountered, the build will be set as Public (Stable).