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Problem z Dafem po edycjii
Autor Wiadomość
The Domin162
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Post: #1
Problem z Dafem po edycjii
Cytat:******** : log created on : Monday January 05 2015 @ 20:07:26
20:07:26 : [sys] running on x86 / Windows XP (version 5.1) / Dodatek Service Pack 3
20:07:26 : [sys] DirectX version : 4.09.00.0904
20:07:26 : [cpu] GenuineIntel [Pentium® Dual-Core CPU E5200 @ 2.50GHz] at ~2520MHz.
20:07:26 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:07:26 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 2520700000Hz
20:07:26 : [mem] physical memory detected (2097151K/2097151K)
20:07:26 : [mem] virtual memory detected (2097024K/2062744K)
20:07:26 : [mem] Trying to allocate memory pool (819200K)
20:07:27 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:07:27 : [ufs] registered symlink from /custom_build/de_de to /
20:07:27 : [zipfs] <mem-addr-file>: mounted ok, 9 entries [0x321860e7]
20:07:27 : [ufs] Home directory: 'C:/Documents and Settings/Dominik Łapiński/Moje dokumenty/German Truck Simulator'.
20:07:27 : Mounting extra package: C:/Documents and Settings/Dominik Łapiński/Moje dokumenty/German Truck Simulator/mod/DAF XF95 SC by Pawel (3).scs
20:07:27 : [zipfs] DAF XF95 SC by Pawel (3).scs: mounted ok, 816 entries [0xbd64ddf1]
20:07:27 : exec /home/config.cfg
20:07:27 : [sys] Executing /home/config.cfg ...
20:07:27 : uset g_minicon "0"
20:07:27 : uset g_console "1"
20:07:27 : uset g_trackir "1"
20:07:27 : uset g_developer "1"
20:07:27 : uset g_cargo_sort "0"
20:07:27 : uset g_save_idx "1"
20:07:27 : uset g_mouse_control "0"
20:07:27 : uset g_steering_func_param "0.0"
20:07:27 : uset g_joy_axis_brake_dz "0.0"
20:07:27 : uset g_joy_axis_brake "7"
20:07:27 : uset g_joy_ff_gain "1.0"
20:07:27 : uset g_joy_axis_throttle_dz "0.0"
20:07:27 : uset g_joy_axis_throttle "7"
20:07:27 : uset g_joy_axis_ff "0"
20:07:27 : uset g_joy_axis_combine "0"
20:07:27 : uset g_joy_axis_steer_sens "0.6"
20:07:27 : uset g_joy_axis_steer_dz "0.0"
20:07:27 : uset g_joy_axis_steer "7"
20:07:27 : uset g_tutorial "0"
20:07:27 : uset g_mirrors "1"
20:07:27 : uset g_fatigue "1"
20:07:27 : uset g_police "1"
20:07:27 : uset g_subtitles "0"
20:07:27 : uset g_clock_24 "1"
20:07:27 : uset g_quality "2"
20:07:27 : uset g_reflection "0"
20:07:27 : uset g_mph "0"
20:07:27 : uset g_atrans "1"
20:07:27 : uset g_flyspeed "100.0"
20:07:27 : uset g_lang "de_de"
20:07:27 : uset g_colbox "0"
20:07:27 : uset r_gamma "1.0"
20:07:27 : uset r_path "5"
20:07:27 : uset r_msaa "4"
20:07:27 : uset r_fullscreen "1"
20:07:27 : uset r_mode "1680x1050x32x0"
20:07:27 : uset r_device "gl"
20:07:27 : uset r_driver "gl"
20:07:27 : uset g_detail_veg "2"
20:07:27 : uset g_texture_usage_stats "0"
20:07:27 : uset g_fps "0"
20:07:27 : uset g_stream_exts ".ogg;.mp3"
20:07:27 : uset ds8_mix_channels "2"
20:07:27 : uset ds8_mix_depth "16"
20:07:27 : uset ds8_mix_rate "44100"
20:07:27 : uset ds8_reverse_stereo "0"
20:07:27 : uset s_acceleration "0"
20:07:27 : uset s_mix_channels "2"
20:07:27 : uset s_mix_depth "16"
20:07:27 : uset s_mix_rate "44100"
20:07:27 : uset s_sfx_enabled "1"
20:07:27 : uset s_music_enabled "1"
20:07:27 : uset s_sfx_volume "1.0"
20:07:27 : uset s_music_volume "0.8"
20:07:27 : uset s_reverse_stereo "0"
20:07:27 : uset s_device "ds8"
20:07:27 : uset r_vsync "1"
20:07:27 : uset r_quirks "0"
20:07:27 : uset r_anisotropy_factor "0.375"
20:07:27 : uset r_texture_detail "0"
20:07:27 : uset i_force_gain "1.0"
20:07:27 : uset i_feedback "1"
20:07:27 : uset i_joystick2 "-1"
20:07:27 : uset i_joystick1 "-1"
20:07:27 : uset i_deadzone "0.0"
20:07:27 : uset i_device "di8"
20:07:27 : uset m_invert "0"
20:07:27 : uset m_sensitivity "0.33"
20:07:27 : uset m_filter "0"
20:07:27 : German Truck Simulator init ver.1.32 (rev. 27280)
20:07:27 : [gl] ICD OpenGL driver detected.
20:07:27 : [gl] driver: GeForce 9500 GT/PCIe/SSE2
20:07:27 : [gl] vendor: NVIDIA Corporation
20:07:27 : [gl] version: 3.3.0
20:07:27 : [gl] GL extensions: GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:07:27 : [gl] GL_max_texture_size: 8192
20:07:27 : [gl] taking advantage of 'GL_multitexture'
20:07:27 : [gl] Sampler count: 4
20:07:27 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:07:27 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:07:27 : [gl] taking advantage of 'GL_texture_border_clamp'
20:07:27 : [gl] taking advantage of 'GL_texture_compression'
20:07:27 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:07:27 : [gl] taking advantage of 'GL_texture_cube_map'
20:07:27 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:07:27 : [gl] taking advantage of 'GL_texture_env_combine'
20:07:27 : [gl] taking advantage of 'GL_texture_rectangle'
20:07:27 : [gl] taking advantage of 'GL_transpose_matrix'
20:07:27 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:07:27 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:07:27 : [gl] Vertex attribute count: 16
20:07:27 : [gl] taking advantage of 'GL_shader_objects'
20:07:27 : [gl] taking advantage of 'GL_vertex_shader'
20:07:27 : [gl] taking advantage of 'GL_fragment_shader'
20:07:27 : [gl] taking advantage of 'GL_draw_buffers'
20:07:27 : [gl] taking advantage of 'GL_blend_color'
20:07:27 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:07:27 : [gl] taking advantage of 'GL_draw_range_elements'
20:07:27 : [gl] taking advantage of 'GL_rescale_normal'
20:07:27 : [gl] taking advantage of 'GL_secondary_color'
20:07:27 : [gl] taking advantage of 'GL_separate_spcular_color'
20:07:27 : [gl] taking advantage of 'GL_texture3D'
20:07:27 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:07:27 : [gl] taking advantage of 'GL_texture_env_add'
20:07:27 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:07:27 : [gl] Max anisotropy factor: 16
20:07:27 : [gl] taking advantage of 'GL_NV_register_combiners'
20:07:27 : [gl] taking advantage of 'GL_NV_register_combiners2'
20:07:27 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:07:27 : [gl] taking advantage of 'GL_NV_texture_shader'
20:07:27 : [gl] taking advantage of 'GL_NV_texture_shader2'
20:07:27 : [gl] taking advantage of 'GL_NV_texture_shader3'
20:07:27 : [gl] taking advantage of 'GL_NV_fragment_program'
20:07:27 : [gl] taking advantage of 'GL_NV_fragment_program_option'
20:07:27 : [gl] taking advantage of 'GL_NV_fragment_program2'
20:07:27 : [gl] taking advantage of 'GL_NV_vertex_program2'
20:07:27 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
20:07:27 : [gl] taking advantage of 'GL_NV_vertex_program3'
20:07:27 : [gl] taking advantage of 'GL_generate_mipmap'
20:07:27 : [gl] taking advantage of 'GL_framebuffer_object'
20:07:27 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:07:27 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:07:27 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:07:27 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:07:27 : [gl] taking advantage of 'GL_ARB_multisample'
20:07:29 : [gl] Detected support for 16x anti-aliasing.
20:07:29 : [gl] Detected support for 8x anti-aliasing.
20:07:29 : [gl] Detected support for 4x anti-aliasing.
20:07:30 : [gl] Detected support for 2x anti-aliasing.
20:07:30 : [gl-quirk] Enabling workaround for alpha-testing overoptimization.
20:07:30 : Rendering path available: GL1X
20:07:30 : Rendering path available: ARB1
20:07:30 : Rendering path available: NV1X
20:07:30 : Rendering path available: NV2X
20:07:30 : Rendering path available: NV3X
20:07:30 : Rendering path available: NV4X
20:07:30 : Rendering path available: ARB2
20:07:30 : Rendering path available: GL2X
20:07:30 : [dx9] Direct3D9 detected.
20:07:30 : [dx9] Number of adapters found: 1
20:07:30 : [dx9] Adapter #0: NVIDIA GeForce 9500 GT (nv4_disp.dll) [driver version: 6.14.13.4052]
20:07:30 : Rendering path available: SM2X
20:07:30 : Rendering path available: SM3X
20:07:30 : [gl] CDS init: OK
20:07:30 : [gl] SetPixelFormat: OK (31, color 32 bits, depth 24 bits).
20:07:30 : [gl] wglCreateContext: OK
20:07:30 : [gl] OpenGL framebuffer context init OK
20:07:30 : [gfx] Created drawable (/procedural/truck0.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck1.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck2.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck3.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck4.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck5.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck6.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck7.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck8.tobj)
20:07:30 : [gfx] Created drawable (/procedural/truck9.tobj)
20:07:30 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:07:30 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:07:30 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:07:30 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:07:30 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:07:30 : [gfx] Created drawable (/procedural/water_env.tobj)
20:07:30 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:07:30 : Setting UI reference mode to: 1152x864...
20:07:30 : [snd] select device (ds8)
20:07:30 : [ds8] Available device : Podstawowy sterownik dźwięku ().
20:07:30 : [ds8] Available device : VIA HD Audio Output (viahduaa.sys).
20:07:30 : [ds8] Initialization OK.
20:07:30 : [di8] Joystick/GamePad/Wheel device: \bLogitech G27 Racing Wheel USB
20:07:30 : g_ui_recache
20:07:30 : exit
20:07:31 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:07:31 : Loading city data ....
20:07:31 : Loading cargo descriptions ....
20:07:46 : game
20:07:47 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:07:49 : Loading resource server data ....
20:07:49 : Loading road data ....
20:07:49 : Loading terrain data ....
20:07:49 : Loading railing data ....
20:07:49 : Loading building data ....
20:07:49 : Loading model data ....
20:07:49 : Loading prefab data ....
20:07:49 : Loading sign data ....
20:07:49 : Loading traffic lights data ....
20:07:49 : Loading vegetation data ....
20:07:49 : Loading hinges data ....
20:07:49 : Loading stamp data ....
20:07:49 : Loading movers data ....
20:07:49 : Loading animated models ....
20:07:49 : Loading sound item data ....
20:07:49 : Loading live stream data ....
20:07:49 : Loading cargo data ....
20:07:49 : Loading company data ....
20:07:49 : Loading city data ....
20:07:49 : Loading cargo descriptions ....
20:07:49 : Map '/map/germany.mbd' loading started ....
20:07:49 : Map successfully loaded ....
20:07:50 : Starting the campaign ...
20:07:50 : [fs] Unable to open file for reading. (/vehicle/truck/daf_xf/interior/glass.dds)
20:07:50 : [dds] Can not load '/vehicle/truck/daf_xf/interior/glass.dds'
20:07:50 : [fs] Unable to open file for reading. (/vehicle/vehicle/truck/daf105/gps.dds)
20:07:50 : [dds] Can not load '/vehicle/vehicle/truck/daf105/gps.dds'
20:07:58 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/daf_xf/interior/model_14_glass.mat'.
20:08:08 : exit
20:08:08 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:08:08 : Loading city data ....
20:08:08 : Loading cargo descriptions ....
20:08:11 : quit
20:08:11 : [gfx] Destroying drawable (/procedural/truck0.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck1.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck2.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck3.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck4.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck5.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck6.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck7.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck8.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/truck9.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/dashboard.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/close_mirror.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/far_mirror.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/water_env.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/ocean_env.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/generic_env.tobj)
20:08:11 : [gfx] Destroying drawable (/procedural/vehicle_env.tobj)
20:08:11 : [gl] Context shutdown
20:08:11 : [gl] CDS shutdown: OK
20:08:11 : [sys] process shutdown


Wiecie .... Pomocy :E Plik dds był DXT1 i DXT5.
Nawigacja jest różowa ....
05/01/2015 08:10 PM
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Darecki19 Offline
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Skąd: Orebro
Liczba postów: 260
Dołączył: 25/01/2014
Podziękował: 24
Podziękowano mu 192 raz(y)
Post: #2
RE: Problem z Dafem po edycjii
Pobierałeś jakiś interior do tego Dafa??
05/01/2015 09:32 PM
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The Domin162
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Post: #3
RE: Problem z Dafem po edycjii
Wszystko się wyjaśniło .... W pliku Tobj była zła lokalizacja wpisana ... Zamiast vehicle/truck było vehicle/vehicle/truck
05/01/2015 09:34 PM
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Darecki19 Offline
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Post: #4
RE: Problem z Dafem po edycjii
Pozamieniałeś maty jak trzeba?
05/01/2015 09:34 PM
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Darecki19 Offline
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Skąd: Orebro
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Podziękowano mu 192 raz(y)
Post: #5
RE: Problem z Dafem po edycjii
to oki jak sie udało Smile
05/01/2015 09:35 PM
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