Logowanie Zarejestruj


Odpowiedz 
 
Ocena wątku:
  • 0 głosów - 0 średnio
  • 1
  • 2
  • 3
  • 4
  • 5
Wywala z gry
Autor Wiadomość
dominik_SKIPPER Offline
Bober Kubica
****
Trucker

Skąd: Polska
Liczba postów: 1,232
Dołączył: 29/03/2014
Reputacja: 59
Podziękował: 1320
Podziękowano mu 1138 raz(y)
Post: #1
Wywala z gry
Witam,
po dodaniu rzeczy przez zmodelera w moim trucku i dodania go do gry wywala. Przed dodaniem nie było takich problemów. Macie log. Plusik poleci dla osoby Big Grin
Cytat:08:44:39 : uset r_gamma "1.12"
08:44:39 : uset r_path "5"
08:44:39 : uset r_msaa "0"
08:44:39 : uset r_fullscreen "1"
08:44:39 : uset r_mode "1360x768x32x60"
08:44:39 : uset r_device "gl"
08:44:39 : uset r_driver "gl"
08:44:39 : uset g_detail_veg "2"
08:44:39 : uset g_texture_usage_stats "0"
08:44:39 : uset g_fps "0"
08:44:39 : uset g_stream_exts ".ogg;.mp3"
08:44:39 : uset ds8_mix_channels "2"
08:44:39 : uset ds8_mix_depth "16"
08:44:39 : uset ds8_mix_rate "44100"
08:44:39 : uset ds8_reverse_stereo "0"
08:44:39 : uset s_acceleration "0"
08:44:39 : uset s_mix_channels "2"
08:44:39 : uset s_mix_depth "16"
08:44:39 : uset s_mix_rate "44100"
08:44:39 : uset s_sfx_enabled "1"
08:44:39 : uset s_music_enabled "1"
08:44:39 : uset s_sfx_volume "0.38"
08:44:39 : uset s_music_volume "0.02"
08:44:39 : uset s_reverse_stereo "0"
08:44:39 : uset s_device "ds8"
08:44:39 : uset r_vsync "1"
08:44:39 : uset r_quirks "0"
08:44:39 : uset r_anisotropy_factor "0"
08:44:39 : uset r_texture_detail "0"
08:44:39 : uset i_force_gain "1.0"
08:44:39 : uset i_feedback "1"
08:44:39 : uset i_joystick2 "-1"
08:44:39 : uset i_joystick1 "-1"
08:44:39 : uset i_deadzone "0.0"
08:44:39 : uset i_device "di8"
08:44:39 : uset m_invert "0"
08:44:39 : uset m_sensitivity "0.33"
08:44:39 : uset m_filter "0"
08:44:39 : German Truck Simulator init ver.1.31 (rev. 26665)
08:44:39 : [gl] ICD OpenGL driver detected.
08:44:39 : [gl] driver: Intel® HD Graphics 3000
08:44:39 : [gl] vendor: Intel
08:44:39 : [gl] version: 3.1.0 - Build 9.17.10.4229
08:44:39 : [gl] GL extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex
08:44:39 : [gl] GL_max_texture_size: 8192
08:44:39 : [gl] taking advantage of 'GL_multitexture'
08:44:39 : [gl] Sampler count: 8
08:44:39 : [gl] taking advantage of 'GL_ARB_fragment_program'
08:44:39 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
08:44:39 : [gl] taking advantage of 'GL_texture_border_clamp'
08:44:39 : [gl] taking advantage of 'GL_texture_compression'
08:44:39 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
08:44:39 : [gl] taking advantage of 'GL_texture_cube_map'
08:44:39 : [gl] taking advantage of 'GL_texture_env_crossbar'
08:44:39 : [gl] taking advantage of 'GL_texture_env_combine'
08:44:39 : [gl] taking advantage of 'GL_texture_rectangle'
08:44:39 : [gl] taking advantage of 'GL_transpose_matrix'
08:44:39 : [gl] taking advantage of 'GL_vertex_buffer_object'
08:44:39 : [gl] taking advantage of 'GL_ARB_vertex_program'
08:44:39 : [gl] Vertex attribute count: 16
08:44:39 : [gl] taking advantage of 'GL_shader_objects'
08:44:39 : [gl] taking advantage of 'GL_vertex_shader'
08:44:39 : [gl] taking advantage of 'GL_fragment_shader'
08:44:39 : [gl] taking advantage of 'GL_draw_buffers'
08:44:39 : [gl] taking advantage of 'GL_blend_color'
08:44:39 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
08:44:39 : [gl] taking advantage of 'GL_draw_range_elements'
08:44:39 : [gl] taking advantage of 'GL_rescale_normal'
08:44:39 : [gl] taking advantage of 'GL_secondary_color'
08:44:39 : [gl] taking advantage of 'GL_separate_spcular_color'
08:44:39 : [gl] taking advantage of 'GL_texture3D'
08:44:39 : [gl] taking advantage of 'GL_texture_edge_clamp'
08:44:39 : [gl] taking advantage of 'GL_texture_env_add'
08:44:39 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
08:44:39 : [gl] Max anisotropy factor: 16
08:44:39 : [gl] taking advantage of 'GL_generate_mipmap'
08:44:39 : [gl] taking advantage of 'GL_framebuffer_object'
08:44:39 : [gl] taking advantage of 'WGL_ARB_extensions_string'
08:44:39 : [gl] WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_EXT_pixel_format_packed_float
08:44:39 : [gl] taking advantage of 'WGL_EXT_swap_control'
08:44:39 : [gl] taking advantage of 'WGL_ARB_pixel_format'
08:44:39 : [gl] taking advantage of 'GL_ARB_multisample'
08:44:39 : [gl] Detected support for 4x anti-aliasing.
08:44:39 : Rendering path available: GL1X
08:44:39 : Rendering path available: ARB1
08:44:39 : Rendering path available: ARB2
08:44:39 : Rendering path available: GL2X
08:44:39 : [dx9] Direct3D9Ex detected.
08:44:39 : [dx9] Number of adapters found: 1
08:44:39 : [dx9] Adapter #0: Intel® HD Graphics 3000 (igdumd32.dll) [driver version: 9.17.10.4229]
08:44:39 : Rendering path available: SM2X
08:44:39 : Rendering path available: SM3X
08:44:39 : [gl] CDS init: OK
08:44:39 : [gl] SetPixelFormat: OK (4, color 32 bits, depth 24 bits).
08:44:39 : [gl] wglCreateContext: OK
08:44:39 : [gl] OpenGL framebuffer context init OK
08:44:39 : [gfx] Created drawable (/procedural/truck0.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck1.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck2.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck3.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck4.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck5.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck6.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck7.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck8.tobj)
08:44:39 : [gfx] Created drawable (/procedural/truck9.tobj)
08:44:39 : [gfx] Created drawable (/procedural/dashboard.tobj)
08:44:39 : [gfx] Created drawable (/procedural/close_mirror.tobj)
08:44:39 : [gfx] Created drawable (/procedural/far_mirror.tobj)
08:44:39 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
08:44:39 : [gfx] Created drawable (/procedural/generic_env.tobj)
08:44:39 : [gfx] Created drawable (/procedural/water_env.tobj)
08:44:39 : [gfx] Created drawable (/procedural/ocean_env.tobj)
08:44:39 : Setting UI reference mode to: 1152x864...
08:44:39 : [snd] select device (ds8)
08:44:39 : [ds8] Available device : Podstawowy sterownik dźwięku ().
08:44:39 : [ds8] Available device : Głośniki (Realtek High Definition Audio) ({0.0.0.00000000}.{18b32a21-4376-46b6-86fa-6faaececb209}).
08:44:39 : [ds8] Initialization OK.
08:44:39 : g_ui_recache
08:44:39 : exit
08:44:41 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
08:44:41 : Loading city data ....
08:44:41 : Loading cargo descriptions ....
08:44:53 : game
08:44:53 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
08:44:55 : Loading resource server data ....
08:44:55 : Loading road data ....
08:44:55 : Loading terrain data ....
08:44:55 : Loading railing data ....
08:44:55 : Loading building data ....
08:44:55 : Loading model data ....
08:44:55 : [fs] Unable to open file for reading. (/model/wuppertal/ort/or1.pmd)
08:44:55 : [ld] failed to open /model/wuppertal/ort/or1.pmd
08:44:55 : [fs] Unable to open file for reading. (/model/misc/eumod/autoa.pmd)
08:44:55 : [ld] failed to open /model/misc/eumod/autoa.pmd
08:44:55 : Loading prefab data ....
08:44:55 : Loading sign data ....
08:44:55 : Loading traffic lights data ....
08:44:55 : Loading vegetation data ....
08:44:55 : Loading hinges data ....
08:44:55 : Loading stamp data ....
08:44:55 : Loading movers data ....
08:44:56 : Loading animated models ....
08:44:56 : Loading sound item data ....
08:44:56 : Loading live stream data ....
08:44:56 : Loading cargo data ....
08:44:56 : Loading company data ....
08:44:56 : Loading city data ....
08:44:56 : Loading cargo descriptions ....
08:44:56 : Map '/map/germany.mbd' loading started ....
08:44:56 : Map successfully loaded ....
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.salzburg)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.euroacres.wien)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.innsbruck)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.salzburg)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.eurogoodies.wien)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.stokes.wien)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.itcc.linz)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.nbfc.linz)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.posped.linz)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.sanbuilders.salzburg)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.sellplan.wien)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.transinet.salzburg)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.tree_et.innsbruck)
08:44:56 : [company_u] Unable to find the kdop_link (kdop_link.quarry_sb.salzburg)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: aarhus)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: aarhus)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: aarhus)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: breslau)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: stettin)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: bologna)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: kopenhagen)
08:44:56 : Company item with missing counter part in the economy! (company_name: ) (city_name: breslau)
08:44:57 : Starting the campaign ...
08:44:57 : [fs] Unable to open file for reading. (/vehicle/truck/model/dupa.none_spec.add.env.tintadd.mat)
08:44:57 : [material] Can not open '/vehicle/truck/model/dupa.none_spec.add.env.tintadd.mat'
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:57 : unknown token : 'ě' at line 11
08:44:59 : Reflectivity / env_factor ought be non-zero - fix the source of material '/vehicle/truck/fh/tabliczka.dif_spec.add.env.mat'.
Z góry dzięki
Pozdrawiam.
18/03/2016 08:48 AM
Znajdź wszystkie posty użytkownika Odpowiedz cytując ten post
dominik_SKIPPER Offline
Bober Kubica
****
Trucker

Skąd: Polska
Liczba postów: 1,232
Dołączył: 29/03/2014
Reputacja: 59
Podziękował: 1320
Podziękowano mu 1138 raz(y)
Post: #2
RE: Wywala z gry
Odświeżam.
18/03/2016 03:42 PM
Znajdź wszystkie posty użytkownika Odpowiedz cytując ten post
dominik_SKIPPER Offline
Bober Kubica
****
Trucker

Skąd: Polska
Liczba postów: 1,232
Dołączył: 29/03/2014
Reputacja: 59
Podziękował: 1320
Podziękowano mu 1138 raz(y)
Post: #3
RE: Wywala z gry
Help plis Sad
18/03/2016 05:49 PM
Znajdź wszystkie posty użytkownika Odpowiedz cytując ten post
siedlecki95 Offline
lakiernik
***
ViP

Skąd: Szczecin
Liczba postów: 314
Dołączył: 02/03/2016
Reputacja: 2
Podziękował: 170
Podziękowano mu 146 raz(y)
Post: #4
RE: Wywala z gry
mam to samo :|

10/06/2016 10:30 PM
Znajdź wszystkie posty użytkownika Odpowiedz cytując ten post
Odpowiedz 


Skocz do:


Użytkownicy przeglądający ten wątek: 1 gości
Sponsor forum: EKLOCKI.NET - Sklep z klockami LEGO Warszawa